Are The Best Games For IPAD Revolutionizing The Future Of Gaming And Entertainment Technology?

By Mishu Hull


One of the first media of widespread popular computer use was the playing of games. Think Pong and Pac-man. Today a top thriving trend is the touch screen, familiar on smart phones and tablets such as iPad. The juxtaposition of these two trends has raised doubt in many people's mind how compatible they can be.

Certainly, the immediate evidence would suggest such a concern is much ado about nothing. Games have been developed for touch screens: I've compiled my list of the best games for iPad elsewhere. The fact of such games though has not been without its detractors and critics.

Most commonly, there are those who complain about the practicality of touch screen game playing. The usual (perhaps obvious) complaint is something along the lines: my fingers get in the way of seeing the screen.

Well, maybe, but perhaps a more central insight is being missed here. The very idea that a tactile interface with the screen is an obstacle may in fact be an increasingly outdated abstraction. Those who play the touch screen are quite possibly the cutting edge not only of a new world of gaming, but in fact of an entirely new human-computer interface.

Before completely unpacking this claim, some context will be helpful. Consider the visceral pleasures of finger painting. I know many will object that serious painters use paint brushes. Fine.

Such a truism though blinds one to the valuable insight available. Who reading these lines has never experienced the joys of poking their fingers into the paint? Can you remember the sensual pleasure of smearing, spreading and indeed even shaping the paint with your finger tips? Really, if you examine it closely, finger painting is less like brush painting than it is akin to sculpture. Children famously revel in it. It provides great satisfaction for adults too though if they can overcome inhibitions against the indulging of child-like pleasures.

Compare that other childhood picture producing technology, the Etch-n-Sketch. I'm not claiming there's not fun in it. It is though a very particular kind of fun: detail-driven and fixated in a vaguely obsessive compulsive way. It's a world away from the uninhibited joy of finger painting. I propose that this sheer joyousness is directly related to the immersion in, not only the finger painting experience, but also into the product of the experience; the very tactile immersion into the medium.

The person finger painting, in a very real sense, is actually "in" the picture that she is painting. The painting is literally an extension of the painter and the painter an extension of the painting. If we can wrap our head about this dynamic we will understand why touch screen gaming is not only the future of gaming, but of human-computer interface. The touch screen game has the same affect of immersing the player in the game as finger painting does of immersing the painter into the painting.

Those who complain about the absence of buttons and joysticks, mice and keyboards, are simply expressing the annoyance of adaptation-challenge always expressed by those left behind by change. They are resentful that their refined skills, in which they have invested so much time and energy, are suddenly obsolete.

It's really no different from photographers complaining about digital cameras, old ink-stained newspaper journalists complaining about the internet, motion picture studios complaining about television, big band musicians complaining about the phonograph, and horse-and-carriage operators complaining about the automobile. Progress marches on and those with investments in the past get passed over. Unless we want to live in some permanent past, though, surely this is a good thing.

And of course superior function, though real enough, isn't even the real issue. The common themes here are more immediate and accessible experiences. Think about the very first person, whoever he was, that connected speakers to his television so as to produce surround sound. Surely he didn't know it, but he was blazing a way down a path which would eventually lead to that day not so far in the future when we'll all experience our favorite programs as total virtual reality scenarios.

It verges on being hackneyed to observe how much we like to "lose ourselves" in our entertainment. We seem to enjoy such recreational diversions most when we feel "wrapped up in it." A major part of the experience is our desire for however briefly to leave behind the concerns of the mundane world. Anthropology knows of no humans who haven't used some kind of intoxicants to alter consciousness. The desire for however brief a refuge in fantasy or wonder appears to be essentially human. It probably explains why we endlessly push our entertainment technology toward the experience of immersion.

The recent explosion in popularity of Wii is a case in point. It illustrates the desire to bathe ourselves in a tactically immersive gaming experience. The immersive experience of the touch screen approaches such immersion in a manner no control console or keyboard ever will. It links the child-like joy of finger painting and the intense pleasures promised by full virtual reality engagement. It links our personal past with our social future

In Sci-Fi shows we see space age technology in which lights come on when given a verbal command. How much more impressive would it be though if our lights came on when we needed them, or raised their intensity when our eyes were growing tired of a task. Leading edge AI technology raises this very possibility. Immersion is the natural inclination of human-computer interface.

Touch screen gaming is a stepping stone into that future. Game designers who try to build button or stick driven games for the iPad are like the early film makers and record producers who could only conceive film or tape recording as instruments for recording live performances. Until the benefits of splicing were discovered the potential of such media went unexplored.

Likewise, until they can wrap their heads around the possibilities of organic designs, realizing the optimum potential for the best games for iPad, and other touch screen devices, such designers will be the last of the past, rather than pioneers of the future.




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