Capcom Went Nuts?

By Almog Moreg


The resident evil series is a huge horror based series, but in the last addition of resident evil, six Capcom decided to go for a first-person shooter type of game was that the right choice? Let's Find Out.

When a company changes the genere of the game and in this case such a drastic change, the are many risks, and it usually doesn't worth taking them.

The fast pace players who love shooters and enjoy games like call of duty 3 will not move so quickly to a game such as resident evil, even if they claim to change style. On the other side, you got the hardcore horror gamers which love the spoke environment and the clunky controls and now are forced to play in a fast-paced environment something they do not expect to get out of this game.

The game itself although fun to try got is share of problems, Capcom went a little over board with the actions the player needs to take in every single short scene inside the game.

Tons of cutscenes happen while your inside the game totally stopping the feeling of the game and the story, instead giving the idea that you're watching a Jams Bond movie with some interaction.

No first-person shooter player wants to move from is battlefield or call of duty game to a clunky first-person shooter that's why the controls are so big in this type of games, and Capcom didn't mange to create good controls for resident evil 6.

Who might still enjoy the game? Well, if you're an hardcore fan of the series joy is not what I will really say that you get from here, but it is always nice to go further into the story and enjoy the new plot at least this way you can be ready for the next resident evil.

The hardcore horror gamers should focus on Leon's campaign because that is the closest to the old playing style as they can get.

The game does have some good points as like resident evil 4 and resident evil 5, the infected killing is still fun as hell, and you also got a few new moves like stabbing infected heads and crushing theme on the side of a truck or a buss both are equally fun and joyful for the gamers who like to get all close and personal.

Mercenary's mode is back with resident evil 6, which allows players to kick shot infected until the clock strike zero.

Living the same animation mechanics are a bad move from Capcom when it was appropriate for you to fall and take more then a few seconds to get up in a horror type game it has no place in a first-person shooter gamer.

The game itself got lower scores on almost every gaming forum and its scored 4.5 out of 10 this stands for poor on game spot, and they claimed the game design bad.

Many old fan series say that the game is now ruined as they loved the way it was and there was no reason changing it, the new gamers aren't really happy spending the money for what they consider an half broken game. The thing that will be the most interesting is to see what will be Capcom next move will be another third person shooter try or will it be back to the origins I guess we will find out on resident evil 7.




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